## average

### average.01 - *to amount to or come to an average, compute an average, calculating/finding/creating a mean, median or mode, computed mean*

AVERAGE-V NOTES: Frames file for 'average' based on WSJ. Member of Vncls multiply-108-3. (from average.01-v)
AVERAGING-N NOTES: Added by Julia based on BOLT, average.01. Corresponds to VNcls multiply-108-3. (from averaging.01-n)#### Aliases:

averaging (n.)

average (v.)

average (n.)

average (v.)

average (n.)

#### Roles:

ARG0-PAG:

ARG1-PPT:

ARG2-VSP:

ARG3-VSP:

*agent, person computing the average*ARG1-PPT:

*average(d) entity*ARG2-VSP:

*numerical value of the average (or whatever final form it takes)*ARG3-VSP:

*scale*#### average-v: non-agentive

In October , the busiest month of the year so farARGM-TMP

, daily volumeARG1

averagedrel

roughly 145 million sharesARG2

.#### average-v: with Arg3

The Manhattan U.S. attorney 's office stressed

criminal casesARG1

from 1980 to 1987 , averagingrel

43ARG2

for every 100,000 adultsARG3

.#### average-v: agentive

On the civil side , the Manhattan prosecutor filed an average of only 11 cases for every 100,000 adults during the same period ;

the San Francisco U.S. attorneyARG1

averagedrel

79ARG2

.#### average-v: transitive

That is in part because of the effect of having to

averagerel

the number of shares outstandingARG1

, she said .#### averaging-n: financial strategy. Arg1

Read up on

Pound CostARG1

Averagingrel

.### average.03 - *having a normal skill level*

AVERAGE-J NOTES: Added by Julia. (from average.02-j)#### Aliases:

average (j.)

#### Roles:

ARG1-PAG:

ARG2-PPT:

*moderately skilled entity*ARG2-PPT:

*skill*#### average-j: both args

The first is a master a gaming ,

the latterARG1

is averagerel

at doing all thingsARG2

.### average.04 - *normal, in the range of mean, meadian or mode*

AVERAGE-J NOTES: Added by Julia based on average-v.01. (from average.01-j)#### Aliases:

average (j.)

#### Roles:

ARG0-PAG:

ARG1-PPT:

ARG2-VSP:

ARG3-VSP:

*agent of computation*ARG1-PPT:

*average entity*ARG2-VSP:

*numerical value*ARG3-VSP:

*scale*#### average-j: arg1

By the time we get themARGM-TMP

, their effect and valueARG1

willARGM-MOD

onlyARGM-ADV

be averagerel

.