face
face.01 - look across at
FACE NOTES: Args 2, 3 and 4 added for spatial AMR.FACE-V NOTES: We'll need to go back and change these from "arg0-by" to "arg0-with"at some point; the current annotator doesn't contain "arg0-with". (from face.01-v)
Aliases:
face (v.)
Roles:
ARG0-SE1: looker, facer
ARG1-SE2: looked at, faced
ARG2-PRT1: the 'face' of arg1; the part aimed at arg2 (if in addition to arg0)
ARG3-PRT1: anchor; which framework is used to designate the 'face'
ARG4-PRT2: the 'face' of the thing being faced
ARG1-SE2: looked at, faced
ARG2-PRT1: the 'face' of arg1; the part aimed at arg2 (if in addition to arg0)
ARG3-PRT1: anchor; which framework is used to designate the 'face'
ARG4-PRT2: the 'face' of the thing being faced
face-v: active
Commonwealth EdisonARG0
nowARGM-TMP
facesrel
an additional court - ordered refundARG1
.face-v: ARG1 and ARG0
This is precisely
the problemARG1
nowARGM-TMP
being facedrel
by Comdek , the first company in Taiwan to produce medical instruments such as blood - oxygen monitors and ear thermometersARG0
.face-v: reciprocal
The house and the churchARG0
facerel
each otherARG1
across a busy highwayARGM-LOC
.face-v: Arg1 as PP
My hotel roomARG0
facesrel
onto the beachARG1
.face-v: with DIR
Can we agree that
youARG0
are facingrel
northARGM-DIR
?(p / possible-01 :ARG1 (a / agree-01 :ARG0 (w / we) :ARG1 (f / face-01 :ARG0 (y / you) :direction (t / trajectory :ARG4-of (n / north-01) :anchor (c / cartesian-framework-91 :ARG1 (b / build-space) :FR (a3 / ad-hoc-cardinal))))) :polarity (a2 / amr-unknown))
face-v: with Arg2
Facerel
the wallARG1
with your toesARG2
(f / face-01 :mode imperative :ARG0 (y / you) :ARG1 (w / wall) :ARG2 (t / toe :pl + :part-of y))
face-v: with ARG4; spatialAMR use only
now let 's change faces
(c / change-01 :mode imperative :ARG0 (w / we) :ARG1 (t / thing :pl + :ARG4-of (f / face-01 :ARG0 w)) :time (n / now))
face-v: with ARG2; spatialAMR use only
so now you 'll copy that on the opposite face from where you are
(c / copy-01 :mode imperative :ARG0 (y / you) :ARG1 (t / that) :ARG2 (t2 / thing :ARG2-of (f / face-01) :ARG1-of (o / opposite-01 :ARG2 (s2 / space :location-of y))) :time (n2 / now))
face_off
face_off.02 - face off: oppose, fight
FACE_OFF-V NOTES: Verb particle construction has no entry in VN. (from face.02-v)Aliases:
face_off (v.)
facing_off (n.)
faceoff (n.)
facing_off (n.)
faceoff (n.)
Roles:
ARG0-PAG: first opponent
ARG1-PPT: second opponent
ARG1-PPT: second opponent
face_off-v: active
"
The PartiesARG0
Facerel
Offrel
" .aboutface
aboutface.03 - about-face, change your mind/stance completely
ABOUTFACE NOTES: Args 2 and 3 added during spatial AMR.ABOUT_FACE-N NOTES: Roleset based on nouns-lv task instance. Framed by Claire (from face.01-n)
Aliases:
about_face (v.)
about_face (n.)
about-face (n.)
aboutface (n.)
make_about-face (l.)
about_face (n.)
about-face (n.)
aboutface (n.)
make_about-face (l.)
Roles:
ARG0-PAG: Person changing mind
ARG1-DOM: Regarding what issue, in what domain
ARG2-SRC: original orientation
ARG3-GOL: end orientation
ARG1-DOM: Regarding what issue, in what domain
ARG2-SRC: original orientation
ARG3-GOL: end orientation
make_about-face-l: All Arguments, in LVC
KidderARG0
madeARGM-LVB
an abruptARGM-MNR
aboutrel
- facerel
on program tradingARG1
yesterday , after a special meeting between the firm 's president and chief executive officer .about-face-n: All arguments
I knew that before I wrote a column disagreeing with
herARG0
aboutrel
-rel
facerel
on credit card debtARG1
.lose_face
lose_face.04 - lose social status, be humiliated
LOSE_FACE-M NOTES: Added by Tim/Julia during initial MWE framing.Aliases:
lose_face (m.)
Roles:
ARG0-PAG: stimulus of humiliation, event causing a loss of face
ARG1-PPT: humiliated entity
ARG2-GOL: social group whose respect is lost
ARG1-PPT: humiliated entity
ARG2-GOL: social group whose respect is lost
lose_face-m: active
That wayARGM-MNR
, your childARG1
woARGM-MOD
n'tARGM-NEG
loserel
facerel
when Mom heeds her own Call of Duty and confi scates the game in front of his friendARG0
.save_face
save_face.05 - prevent a humiation or loss of status
SAVE_FACE-M NOTES: Added by Tim/Julia during initial MWE framing.Aliases:
save_face (m.)
Roles:
ARG0-PAG: way of preventing the loss of face
ARG1-PPT: entity whose dignity is on the line
ARG2-GOL: social group whose respect is not lost
ARG3-MNR: event of losing face that was prevented
ARG1-PPT: entity whose dignity is on the line
ARG2-GOL: social group whose respect is not lost
ARG3-MNR: event of losing face that was prevented
save_face-m: active
After the voteARGM-TMP
, creationistsARG1
tried to saverel
facerel
by insisting they had scored a victoryARG0
.save_face-m: active
Hang tough , but still give
CardenasARG1
a way to saverel
facerel
in front of his crewARG2
.face-down
face-down.06 - be oriented with the face pointing down in some framework
FACE-DOWN NOTES: Added for SpatialAMR.Aliases:
face-down (j.)
downward (j.)
downward (j.)
Roles:
ARG1-SE1: face-down thing
ARG2-AXS: axis
ARG3-ANC1: face-anchor (which framework's 'front' is being referenced as pointing down)
ARG4-ANC2: down-anchor (which framework's 'down' is being referenced)
ARG2-AXS: axis
ARG3-ANC1: face-anchor (which framework's 'front' is being referenced as pointing down)
ARG4-ANC2: down-anchor (which framework's 'down' is being referenced)
downward-j
ok now build a 8x7 red
downwardrel
LARG1
face-down-j
there was
a little dead birdARG1
facerel
-rel
downrel
in the snowARGM-LOC