Rolesets - face

face

face.01 - look across at

FACE NOTES: Args 2, 3 and 4 added for spatial AMR.
FACE-V NOTES: We'll need to go back and change these from "arg0-by" to "arg0-with"at some point; the current annotator doesn't contain "arg0-with". (from face.01-v)

Aliases:

face (v.)

Roles:

ARG0-SE1: looker, facer
ARG1-SE2: looked at, faced
ARG2-PRT1: the 'face' of arg1; the part aimed at arg2 (if in addition to arg0)
ARG3-PRT1: anchor; which framework is used to designate the 'face'
ARG4-PRT2: the 'face' of the thing being faced

face-v: active

Commonwealth EdisonARG0
nowARGM-TMP
facesrel
an additional court - ordered refundARG1
.

face-v: ARG1 and ARG0

This is precisely
the problemARG1
nowARGM-TMP
being
facedrel
by Comdek , the first company in Taiwan to produce medical instruments such as blood - oxygen monitors and ear thermometersARG0
.

face-v: reciprocal

The house and the churchARG0
facerel
each otherARG1
across a busy highwayARGM-LOC
.

face-v: Arg1 as PP

My hotel roomARG0
facesrel
onto the beachARG1
.

face-v: with DIR

Can we agree that
youARG0
are
facingrel
northARGM-DIR
?

          (p / possible-01
            :ARG1 (a / agree-01
              :ARG0 (w / we)
              :ARG1 (f / face-01
                :ARG0 (y / you)
                :direction (t / trajectory
                  :ARG4-of (n / north-01)
                  :anchor (c / cartesian-framework-91
                    :ARG1 (b / build-space)
                    :FR (a3 / ad-hoc-cardinal)))))
            :polarity (a2 / amr-unknown))
        

face-v: with Arg2

Facerel
the wallARG1
with your toesARG2


          (f / face-01 :mode imperative
            :ARG0 (y / you)
            :ARG1 (w / wall)
            :ARG2 (t / toe :pl +
              :part-of y))
        

face-v: with ARG4; spatialAMR use only

now let 's change faces

          (c / change-01 :mode imperative
            :ARG0 (w / we)
            :ARG1 (t / thing :pl +
              :ARG4-of (f / face-01
                :ARG0 w))
            :time (n / now))
        

face-v: with ARG2; spatialAMR use only

so now you 'll copy that on the opposite face from where you are

          (c / copy-01 :mode imperative
            :ARG0 (y / you)
            :ARG1 (t / that)
            :ARG2 (t2 / thing
              :ARG2-of (f / face-01)
              :ARG1-of (o / opposite-01
                :ARG2 (s2 / space
                  :location-of y)))
            :time (n2 / now))
        

face_off

face_off.02 - face off: oppose, fight

FACE_OFF-V NOTES: Verb particle construction has no entry in VN. (from face.02-v)

Aliases:

face_off (v.)
facing_off (n.)
faceoff (n.)

Roles:

ARG0-PAG: first opponent
ARG1-PPT: second opponent

face_off-v: active

"
The PartiesARG0
Facerel
Offrel
" .

aboutface

aboutface.03 - about-face, change your mind/stance completely

ABOUTFACE NOTES: Args 2 and 3 added during spatial AMR.
ABOUT_FACE-N NOTES: Roleset based on nouns-lv task instance. Framed by Claire (from face.01-n)

Aliases:

about_face (v.)
about_face (n.)
about-face (n.)
aboutface (n.)
make_about-face (l.)

Roles:

ARG0-PAG: Person changing mind
ARG1-DOM: Regarding what issue, in what domain
ARG2-SRC: original orientation
ARG3-GOL: end orientation

make_about-face-l: All Arguments, in LVC

KidderARG0
madeARGM-LVB
an
abruptARGM-MNR
aboutrel
-
facerel
on program tradingARG1
yesterday , after a special meeting between the firm 's president and chief executive officer .

about-face-n: All arguments

I knew that before I wrote a column disagreeing with
herARG0
aboutrel
-rel
facerel
on credit card debtARG1
.

lose_face

lose_face.04 - lose social status, be humiliated

LOSE_FACE-M NOTES: Added by Tim/Julia during initial MWE framing.

Aliases:

lose_face (m.)

Roles:

ARG0-PAG: stimulus of humiliation, event causing a loss of face
ARG1-PPT: humiliated entity
ARG2-GOL: social group whose respect is lost

lose_face-m: active

That wayARGM-MNR
,
your childARG1
woARGM-MOD
n'tARGM-NEG
loserel
facerel
when Mom heeds her own Call of Duty and confi scates the game in front of his friendARG0
.

save_face

save_face.05 - prevent a humiation or loss of status

SAVE_FACE-M NOTES: Added by Tim/Julia during initial MWE framing.

Aliases:

save_face (m.)

Roles:

ARG0-PAG: way of preventing the loss of face
ARG1-PPT: entity whose dignity is on the line
ARG2-GOL: social group whose respect is not lost
ARG3-MNR: event of losing face that was prevented

save_face-m: active

After the voteARGM-TMP
,
creationistsARG1
tried to
saverel
facerel
by insisting they had scored a victoryARG0
.

save_face-m: active

Hang tough , but still give
CardenasARG1
a way to
saverel
facerel
in front of his crewARG2
.

face-down

face-down.06 - be oriented with the face pointing down in some framework

FACE-DOWN NOTES: Added for SpatialAMR.

Aliases:

face-down (j.)
downward (j.)

Roles:

ARG1-SE1: face-down thing
ARG2-AXS: axis
ARG3-ANC1: face-anchor (which framework's 'front' is being referenced as pointing down)
ARG4-ANC2: down-anchor (which framework's 'down' is being referenced)

downward-j

ok now build a 8x7 red
downwardrel
LARG1

face-down-j

there was
a little dead birdARG1
facerel
-rel
downrel
in the snowARGM-LOC