punch
punch.01 - to hit or press (a key or a button)
PUNCH-V NOTES: Based on WSJ. Member of Vncls swat-18.2, carve-21.2-2. Updated by Julia, 10/2010. (from punch.01-v)PUNCH-N NOTES: Automatically created by Julia as an alias file for unification. (from punch.01-n)
Aliases:
punching (n.)
punch (n.)
punch (v.)
punch (n.)
punch (v.)
Roles:
ARG0-PAG: agent
ARG1-PPT: entity punched
ARG1-PPT: entity punched
punch-v: passive
The fan said
heARG1
was punchedrel
by one playerARG0
and that the other broke his jaw with a baseball bat .punch-v: with direction- my FAVORITE aggressive ballooning example!
We finally rendezvoused with our balloon , which had come to rest on a dirt road amid a clutch of Epinalers who watched
usARG0
disassemble our craft -- another half - an - hour of non - flight activity -- that included the precision routine of yanking the balloon to the ground , punchingrel
all the airARG1
out of itARGM-DIR
, rolling it up and cramming it and the basket into the trailer .punch-v: transitive
Viewers can call a 900 number for additional advice , which will be tailored to their needs based on
the numbersARG1
theyARG0
punchrel
( `` Press one if you 're pregnant , '' etc . ) .punch_out
punch_out.02 - remove
PUNCH OUT NOTES: Added for SpatialAMR.Aliases:
punch_out (v.)
punching_out (n.)
punching_out (n.)
Roles:
ARG0-PAG: agent
ARG1-PPT: entity removed
ARG2-SRC: removed from what
ARG1-PPT: entity removed
ARG2-SRC: removed from what
punch_out-v
punchrel
outrel
blocksARG1
from thatARG2
to make an XARGM-PRP
(p / punch-out-02 :mode imperative :ARG0 (y / you) :ARG1 (b / block :pl +) :ARG2 (t / thing :mod (t3 / that)) :purpose (m / make-01 :ARG0 y :ARG1 (t2 / thing :configuration (s / string-entity :value "X"))))